package Framework 
{
	import flash.display.Sprite;
	
	/**
	 * ...
	 * @author Menno
	 */
	public class BaseGui extends Sprite
	{
		private var _type:String;
		
		public function BaseGui() 
		{
			GuiRegister.registerGuiObject(this);
		}
		
		public function draw():void { }

		public function get type():String 
		{
			return _type;
		}

		public function set type(value:String):void 
		{
			_type = value;
		}

		public function doCollision():void
		{
			
		}
		
	}
	
}